SPACE GAME Dev Log - Part 1: The Best Decision I Ever Made
SPACE GAME: DEV LOG 1 Now, it's obviously not gonna be called "SPACE GAME", that's just a placeholder title. But it will be about space. I've been in a real slump lately when it comes to game dev. I have a tendency to come up with an idea, then continue to build on it until it becomes so intimidatingly complex that I can't even start working on it. Another issue is that I am not very good when it comes to the visuals side of game design, and when I really get invested in a game, I want to make it look good , so it gets put on the backburner until I've trained my art skills enough that I'm able to bring to life the vision for the game that exists in my head. As a result, most of my ideas for games never get made (or haven't been made yet , as I like to tell myself). So, I thought that as an exercise, I would just GO for it and make a deliberately small little game with very, VERY simple low-poly artwork - thus,...